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Our Story

We started with one simple belief: mobile games should be joyful. Not manipulative, not pay-to-win — just pure, undeniable fun.

Our Mission

Make games that actually matter.

The App Store is full of games designed to trap you with dark patterns and drain your wallet. We decided to do the opposite.

Every FunRequired game is free to download and built around a single question: Is this genuinely fun? If the answer is anything less than a resounding yes, we go back to the drawing board.

We're proudly indie, based in San Francisco, and building games for the long haul.

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Player-First Design

Mechanics before monetization. Always.

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Global Reach

Players in 150+ countries and counting.

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Live Forever

We actively maintain every game we ship.

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Community-Driven

Players shape our roadmap.

How We Got Here

  1. 2019

    FunRequired founded in a San Francisco garage.

  2. 2020

    Bounce Blast launched — 1M downloads in 90 days.

  3. 2021

    Star Dash hits #1 in the App Store Arcade charts.

  4. 2022

    Team grows to 12 people. Office upgrade: actual desks.

  5. 2023

    10 million total downloads across all titles.

  6. 2024

    New studio. New games. The fun continues.

Meet the Team

The humans who make the fun happen.

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Alex Rivera

Co-Founder & CEO

Former Apple engineer turned indie dev. Believes every commute deserves a great game.

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Jordan Kim

Co-Founder & Lead Designer

Award-winning UI/UX designer who left big tech to chase pixel perfection.

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Sam Patel

Lead Engineer

iOS wizard. Optimizes frame rates like it's an Olympic sport.

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Casey Torres

Game Director

10-year game design veteran. Obsessed with the feeling of 'just one more level.'

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Morgan Lee

Sound & Music

Composes the earworms you'll be humming for weeks. You're welcome.

You?

We're Hiring!

If you love games and love making them, we'd love to hear from you.