Our Story
We started with one simple belief: mobile games should be joyful. Not manipulative, not pay-to-win — just pure, undeniable fun.
Make games that actually matter.
The App Store is full of games designed to trap you with dark patterns and drain your wallet. We decided to do the opposite.
Every FunRequired game is free to download and built around a single question: Is this genuinely fun? If the answer is anything less than a resounding yes, we go back to the drawing board.
We're proudly indie, based in San Francisco, and building games for the long haul.
Player-First Design
Mechanics before monetization. Always.
Global Reach
Players in 150+ countries and counting.
Live Forever
We actively maintain every game we ship.
Community-Driven
Players shape our roadmap.
How We Got Here
- 2019
FunRequired founded in a San Francisco garage.
- 2020
Bounce Blast launched — 1M downloads in 90 days.
- 2021
Star Dash hits #1 in the App Store Arcade charts.
- 2022
Team grows to 12 people. Office upgrade: actual desks.
- 2023
10 million total downloads across all titles.
- 2024
New studio. New games. The fun continues.
Meet the Team
The humans who make the fun happen.
Alex Rivera
Co-Founder & CEO
Former Apple engineer turned indie dev. Believes every commute deserves a great game.
Jordan Kim
Co-Founder & Lead Designer
Award-winning UI/UX designer who left big tech to chase pixel perfection.
Sam Patel
Lead Engineer
iOS wizard. Optimizes frame rates like it's an Olympic sport.
Casey Torres
Game Director
10-year game design veteran. Obsessed with the feeling of 'just one more level.'
Morgan Lee
Sound & Music
Composes the earworms you'll be humming for weeks. You're welcome.
You?
We're Hiring!
If you love games and love making them, we'd love to hear from you.